Alaska Steve


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Liam Collins presented the game Alaska Steve: Bite Frost Back as part of the Kingston Film Festival's Digital Media Showcase. Alaska Steve shows how virtual reality can add a new dimension to 2D games. Alaska Steve was developed by Queen's students Liam Collins, Stefan Eylott, and John Leedale. For more information on Alaska Steve, see the video and the paper.
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Nudging and Shoving

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How can concepts from behavioural economics help guide the exertion levels of exergame players? In a newly published paper in Entertainment Computing, Adrian Schneider shows how Thaler and Sunstein's Nudge Theory can be applied to digital games. To learn more, see the paper, or the video.
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Arcaid VR at iON Kingston Virtual Reality Exhibition

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The EQUIS Lab's Dan Clarke demonstrated Arcaid, his virtual reality implementation of PacMan, today at the iON Kingston Virtual Reality Exhibition. For more information on Arcaid, see the movie and the paper.
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Nick Graham discusses Pokémon Go

On Radio Canada International, Nick Graham discusses Pokémon Go and trends in augmented reality. He also discusses the EQUIS Lab's work on how to make mobile augmented reality safe.

Click through to read
Pokémon Go, for better and worse and listen to the interview.
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Presenting Brains & Brawn

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Chad Richards presented the paper “Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise” at the 2016 Designing Interactive Systems (DIS) conference. The paper shows how it’s possible to design fun and engaging games around the constraints of repetitive motion exercises such as strength training or physical rehabilitation.

For more information and a video,
click here.
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