Liam Collins presented the game Alaska Steve: Bite Frost Back as part of the Kingston Film Festival's Digital Media Showcase. Alaska Steve shows how virtual reality can add a new dimension to 2D games. Alaska Steve was developed by Queen's students Liam Collins, Stefan Eylott, and John Leedale. For more information on Alaska Steve, see the video and the paper.
Chad Richards presented the paper “Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise” at the 2016 Designing Interactive Systems (DIS) conference. The paper shows how it’s possible to design fun and engaging games around the constraints of repetitive motion exercises such as strength training or physical rehabilitation.
For more information and a video, click here.
Mallory Ketcheson today presented the paper “Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into Exergames” at this year’s Human Factors in Computing Systems (CHI) conference. The paper shows how block-buster video games like Skyrim and Half-Life can be converted into successful exergames. For more information, see this description and video of the work. Mallory performed this work with Luke Walker and Nick Graham.