using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Janus;

[Script(ScriptRole.Logic)]
public class DinoDashLogic : MonoBehaviour
{
	void OnMinigamePlayerAssigned (MinigamePlayer player)
	{
		player.Team.GetSpawnPoint(player.SlotIndex).GetComponent<DinoNestLogic>().OwnerDino[0] = player.Avatar;
	}
}