using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using Janus; [Script(ScriptRole.Logic)] public class DinoDashLogic : MonoBehaviour { void OnMinigamePlayerAssigned (MinigamePlayer player) { player.Team.GetSpawnPoint(player.SlotIndex).GetComponent<DinoNestLogic>().OwnerDino[0] = player.Avatar; } }