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auramirror - an interactive art piece that raises questions of how computers use our attention.

measures attention and visualizes the results in real time.

to alleviate the problem caused by too many devices designed to work in isolation with a single user, it has been proposed that AUIs be used to direct interactions of users with groups of computers.

in the AUI model, the users focus of attention is measured and used to indicate when, where and how devices should attempt to interrupt a user.

there are atleast 8 non-verbal cues used by people to take turns in group conversations. -eye-gaze is among the easiest to measure


auramirror overlays blue blobs known as auras on top of each head in an otherwise unmodified mirror image of its audience. it uses these attention auras to designate the attention of each audience member. the blobs grow and extend in the direction of the persons attention. two auras will grow towards eachother and eventually merge to form an attentive tunnel when 2 audience members are paying attention to eachother. when the attentive bond is broken, the auras will snap and return to their original rest positions around the head.

a typical scene in front of Auramirror. you walk into a room to face amirror image of yourself and the people around you. You appear with a translucent, blue aura shimmering around your head. As you turn to your friend to discuss the meaning of the artwork, she sees your head turn and your aura grow towards her. When she faces you to reply, the other audience members see the two auras merge, forming a visualization of an attention tunnel. Perceiving movement in your peripheral vision, you turn your head back to Auramirror, in time to see the tunnel break and the attention auras spring back to their original shape

auramirror does not seek attention, it is designed to work in the background or periphery to communicate attention information

-- specifics, calculations, camera setup, aura specifics, computer vision algorithms.. a way of displaying attention - could use similar things to track user attention in video games?

http://www.hml.queensu.ca/papers/2004/auramirror.pdf

also has sunglasses that track eye contact