Freezes clock so that relative time does not change
Namespace:
Equis.JanusToolkitAssembly: Janus (in Janus.dll)
Syntax
C# |
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public static void Freeze() |
Remarks
This method is used at the start of the Draw method in an XNA game
to freeze the time used by the Janus clock and ensure that all values
retrieved from a TimeLine using the Get method are relative to the same
time point. This method must always be used in conjunction with the UnFreeze method.
Examples
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protected override void Draw(GameTime gameTime) { Janus.Freeze(); // all the draw code goes in here // between Freeze and UnFreeze Janus.UnFreeze(); } |