Client number as set by message passer
Namespace:
Equis.JanusToolkitAssembly: Janus (in Janus.dll)
Syntax
C# |
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public static int ClientNumber { get; internal set; } |
Return Value
client number
Remarks
This value is set by the TimeLineServer and should not be modified.
ClientNumber contains an integer which represents the clients connection number
on the time line server. The first client to connect to the server will be 0.
The next client will be 1, etc. If a client disconnects from the server,
that client number will be freed up and may be reused by the next client to connect
to the time line server.
Examples
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protected override void Initialize() { // create a couple of time lines playerPosition = new TankStatusTimeLine[2]; playerPosition[0] = new TankStatusTimeLine("position-0"); playerPosition[1] = new TankStatusTimeLine("position-1"); // determine if this client is player 0 or player 1 int playerNumber = Janus.ClientNumber; } |