Liberi
An exergame built for kids with CP!
GameClient Member List

This is the complete list of members for GameClient, including all inherited members.

ConfigGameClient
ConfigBaseGameClient
ConnectedToServerGameClient
ConnectedToServerHandler() (defined in GameClient)GameClient
ConnectedToWorldServerGameClient
ConnectedToWorldServerHandler() (defined in GameClient)GameClient
ConnectionToServerFailedGameClient
ConnectionToServerFailedHandler() (defined in GameClient)GameClient
ConnectionToWorldServerFailedGameClient
ConnectionToWorldServerFailedHandler() (defined in GameClient)GameClient
ConnectToServer(IPEndPoint serverEndPoint, GameServerType serverType, string mapId, bool isCrucial)GameClientinline
ConnectToWorldServer()GameClientinline
DisconnectedFromServerGameClient
DisconnectedFromServerHandler() (defined in GameClient)GameClient
DisconnectedFromWorldServerGameClient
DisconnectedFromWorldServerHandler() (defined in GameClient)GameClient
DisconnectFromServer()GameClientinline
DisconnectFromWorldServer(string error="")GameClientinline
FindServers(GameServerType serverType, string mapId, bool isCrucial)GameClientinline
GetActionCaption(ControlsAction actionType)GameClientinline
GetCachedWorldData(string pageName)GameClientinline
GetPlayerID(int peerIndex)GameClientinline
GetPlayerPeerIndex(string playerId)GameClientinline
GetPlayerProfile(string playerId)GameClientinline
GetPlayerProfile(int peerIndex)GameClientinline
GoToLaunchScreen(bool upToDate)GameClientinline
InstanceGameClientstatic
IsActionEnabled(ControlsAction actionType)GameClientinline
IsConnectedToServerGameClient
IsConnectedToWorldServerGameClient
LocalPlayerIDGameClient
LocalPlayerProfileGameClient
Log(string line)GameClientinline
LogsBaseGameClient
MapIDGameClient
MapSettingsGameClient
NumPlayersGameClient
OtherPlayerJoinedServerGameClient
OtherPlayerJoinedWorldServerGameClient
OtherPlayerLeftServerGameClient
OtherPlayerLeftWorldServerGameClient
PlayerFoundGameClient
PlayerFoundHandler(string playerId, GameServerType serverType, string mapId, IPEndPoint serverEndPoint) (defined in GameClient)GameClient
PlayerIDsGameClient
PlayerJoinedServerHandler(int peerIndex, PlayerProfile playerProfile) (defined in GameClient)GameClient
PlayerJoinedWorldServerHandler(string playerId, string playerNickname) (defined in GameClient)GameClient
PlayerLeftServerHandler(int peerIndex, PlayerProfile playerProfile) (defined in GameClient)GameClient
PlayerLeftWorldServerHandler(string playerId, string playerNickname) (defined in GameClient)GameClient
PlayerNicknamesGameClient
PlayerNotFoundGameClient
PlayerNotFoundHandler(string playerId) (defined in GameClient)GameClient
PlayerPeerIndicesGameClient
PlayerProfilesGameClient
PreDisconnectFromServerGameClient
PreDisconnectFromServerHandler() (defined in GameClient)GameClient
PullWorldData(string pageName, WorldDataReceivedHandler callback, bool useCache=false)GameClientinline
RequestServerSpawn(GameServerType serverType, string mapId)GameClientinline
RequestServerSummary(IPEndPoint serverEndPoint)GameClientinline
SaveScreenshot()GameClientinline
ScreenshotsBaseGameClient
ServerSearchFailedGameClient
ServerSearchFailedHandler(GameServerType serverType, string mapId) (defined in GameClient)GameClient
ServersFoundGameClient
ServersFoundHandler(GameServerType serverType, string mapId, IPEndPoint[] results) (defined in GameClient)GameClient
ServerSpawnedGameClient
ServerSpawnedHandler(GameServerType serverType, string mapId, IPEndPoint endPoint) (defined in GameClient)GameClient
ServerSpawnFailedGameClient
ServerSpawnFailedHandler(GameServerType serverType, string mapId) (defined in GameClient)GameClient
ServerSummaryReceivedGameClient
ServerSummaryReceivedHandler(GameServerSummary serverSummary) (defined in GameClient)GameClient
ServerTypeGameClient
StatsReportIntervalGameClient
StudyLogsBaseGameClient
ToggleFullScreen()GameClientinline
WorldDataReceivedHandler(UJeli worldDataPage) (defined in GameClient)GameClient