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Liberi
An exergame built for kids with CP!
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This is the complete list of members for GameServer, including all inherited members.
Abort(string error) | GameServer | inline |
ConnectedToWorldServer | GameServer | |
ConnectedToWorldServerHandler() (defined in GameServer) | GameServer | |
DisconnectFromWorldServer() | GameServer | inline |
GetCachedWorldData(string pageName) | GameServer | inline |
GetPlayerID(int peerIndex) | GameServer | inline |
GetPlayerPeerIndex(string playerId) | GameServer | inline |
GetPlayerProfile(string playerId) | GameServer | inline |
GetPlayerProfile(int peerIndex) | GameServer | inline |
Height (defined in GameServer) | GameServer | |
Instance | GameServer | static |
IsConnectedToWorldServer | GameServer | |
IsPooled | GameServer | |
Log(string line) | GameServer | inline |
MapID (defined in GameServer) | GameServer | |
MapSettings | GameServer | |
NumPlayers | GameServer | |
PlayerIDs | GameServer | |
PlayerJoinedServer | GameServer | |
PlayerJoinedServerHandler(int peerIndex, string playerId, PlayerProfile playerProfile) (defined in GameServer) | GameServer | |
PlayerJoinedWorldServer | GameServer | |
PlayerJoinedWorldServerHandler(string playerId, string playerNickname) (defined in GameServer) | GameServer | |
PlayerLeftServer | GameServer | |
PlayerLeftServerHandler(int peerIndex, string playerId, PlayerProfile playerProfile) (defined in GameServer) | GameServer | |
PlayerLeftWorldServer | GameServer | |
PlayerLeftWorldServerHandler(string playerId, string playerNickname) (defined in GameServer) | GameServer | |
PlayerNicknames | GameServer | |
PlayerPeerIndices | GameServer | |
PlayerProfiles | GameServer | |
PlayerSynced | GameServer | |
PlayerSyncedHandler(int peerIndex, string playerId, PlayerProfile playerProfile) (defined in GameServer) | GameServer | |
PullWorldData(string pageName, WorldDataReceivedHandler callback, bool useCache=false) | GameServer | inline |
PushPlayerData(string playerid, string tablePath, string propertyName, string propertyValue) | GameServer | inline |
PushPlayerData(params PlayerDataChange[] changes) | GameServer | inline |
PushWorldData(string pageName, UJeli pageContents) | GameServer | inline |
RequestServerSpawn(GameServerType serverType, string mapId) | GameServer | inline |
ServerPoolIndex | GameServer | |
ServerSpawned | GameServer | |
ServerSpawnedHandler(GameServerType serverType, string mapId, IPEndPoint endPoint) (defined in GameServer) | GameServer | |
ServerSpawnFailed | GameServer | |
ServerSpawnFailedHandler(GameServerType serverType, string mapId) (defined in GameServer) | GameServer | |
ServerSyncFinished | GameServer | |
ServerSyncFinishedHandler() (defined in GameServer) | GameServer | |
ServerType (defined in GameServer) | GameServer | |
Width (defined in GameServer) | GameServer | |
WorldDataReceivedHandler(UJeli worldDataPage) (defined in GameServer) | GameServer | |
WorldID (defined in GameServer) | GameServer |