Liberi
An exergame built for kids with CP!
GameServer Member List

This is the complete list of members for GameServer, including all inherited members.

Abort(string error)GameServerinline
ConnectedToWorldServerGameServer
ConnectedToWorldServerHandler() (defined in GameServer)GameServer
DisconnectFromWorldServer()GameServerinline
GetCachedWorldData(string pageName)GameServerinline
GetPlayerID(int peerIndex)GameServerinline
GetPlayerPeerIndex(string playerId)GameServerinline
GetPlayerProfile(string playerId)GameServerinline
GetPlayerProfile(int peerIndex)GameServerinline
Height (defined in GameServer)GameServer
InstanceGameServerstatic
IsConnectedToWorldServerGameServer
IsPooledGameServer
Log(string line)GameServerinline
MapID (defined in GameServer)GameServer
MapSettingsGameServer
NumPlayersGameServer
PlayerIDsGameServer
PlayerJoinedServerGameServer
PlayerJoinedServerHandler(int peerIndex, string playerId, PlayerProfile playerProfile) (defined in GameServer)GameServer
PlayerJoinedWorldServerGameServer
PlayerJoinedWorldServerHandler(string playerId, string playerNickname) (defined in GameServer)GameServer
PlayerLeftServerGameServer
PlayerLeftServerHandler(int peerIndex, string playerId, PlayerProfile playerProfile) (defined in GameServer)GameServer
PlayerLeftWorldServerGameServer
PlayerLeftWorldServerHandler(string playerId, string playerNickname) (defined in GameServer)GameServer
PlayerNicknamesGameServer
PlayerPeerIndicesGameServer
PlayerProfilesGameServer
PlayerSyncedGameServer
PlayerSyncedHandler(int peerIndex, string playerId, PlayerProfile playerProfile) (defined in GameServer)GameServer
PullWorldData(string pageName, WorldDataReceivedHandler callback, bool useCache=false)GameServerinline
PushPlayerData(string playerid, string tablePath, string propertyName, string propertyValue)GameServerinline
PushPlayerData(params PlayerDataChange[] changes)GameServerinline
PushWorldData(string pageName, UJeli pageContents)GameServerinline
RequestServerSpawn(GameServerType serverType, string mapId)GameServerinline
ServerPoolIndexGameServer
ServerSpawnedGameServer
ServerSpawnedHandler(GameServerType serverType, string mapId, IPEndPoint endPoint) (defined in GameServer)GameServer
ServerSpawnFailedGameServer
ServerSpawnFailedHandler(GameServerType serverType, string mapId) (defined in GameServer)GameServer
ServerSyncFinishedGameServer
ServerSyncFinishedHandler() (defined in GameServer)GameServer
ServerType (defined in GameServer)GameServer
Width (defined in GameServer)GameServer
WorldDataReceivedHandler(UJeli worldDataPage) (defined in GameServer)GameServer
WorldID (defined in GameServer)GameServer