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Liberi
An exergame built for kids with CP!
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This is the complete list of members for GameServer, including all inherited members.
| Abort(string error) | GameServer | inline |
| ConnectedToWorldServer | GameServer | |
| ConnectedToWorldServerHandler() (defined in GameServer) | GameServer | |
| DisconnectFromWorldServer() | GameServer | inline |
| GetCachedWorldData(string pageName) | GameServer | inline |
| GetPlayerID(int peerIndex) | GameServer | inline |
| GetPlayerPeerIndex(string playerId) | GameServer | inline |
| GetPlayerProfile(string playerId) | GameServer | inline |
| GetPlayerProfile(int peerIndex) | GameServer | inline |
| Height (defined in GameServer) | GameServer | |
| Instance | GameServer | static |
| IsConnectedToWorldServer | GameServer | |
| IsPooled | GameServer | |
| Log(string line) | GameServer | inline |
| MapID (defined in GameServer) | GameServer | |
| MapSettings | GameServer | |
| NumPlayers | GameServer | |
| PlayerIDs | GameServer | |
| PlayerJoinedServer | GameServer | |
| PlayerJoinedServerHandler(int peerIndex, string playerId, PlayerProfile playerProfile) (defined in GameServer) | GameServer | |
| PlayerJoinedWorldServer | GameServer | |
| PlayerJoinedWorldServerHandler(string playerId, string playerNickname) (defined in GameServer) | GameServer | |
| PlayerLeftServer | GameServer | |
| PlayerLeftServerHandler(int peerIndex, string playerId, PlayerProfile playerProfile) (defined in GameServer) | GameServer | |
| PlayerLeftWorldServer | GameServer | |
| PlayerLeftWorldServerHandler(string playerId, string playerNickname) (defined in GameServer) | GameServer | |
| PlayerNicknames | GameServer | |
| PlayerPeerIndices | GameServer | |
| PlayerProfiles | GameServer | |
| PlayerSynced | GameServer | |
| PlayerSyncedHandler(int peerIndex, string playerId, PlayerProfile playerProfile) (defined in GameServer) | GameServer | |
| PullWorldData(string pageName, WorldDataReceivedHandler callback, bool useCache=false) | GameServer | inline |
| PushPlayerData(string playerid, string tablePath, string propertyName, string propertyValue) | GameServer | inline |
| PushPlayerData(params PlayerDataChange[] changes) | GameServer | inline |
| PushWorldData(string pageName, UJeli pageContents) | GameServer | inline |
| RequestServerSpawn(GameServerType serverType, string mapId) | GameServer | inline |
| ServerPoolIndex | GameServer | |
| ServerSpawned | GameServer | |
| ServerSpawnedHandler(GameServerType serverType, string mapId, IPEndPoint endPoint) (defined in GameServer) | GameServer | |
| ServerSpawnFailed | GameServer | |
| ServerSpawnFailedHandler(GameServerType serverType, string mapId) (defined in GameServer) | GameServer | |
| ServerSyncFinished | GameServer | |
| ServerSyncFinishedHandler() (defined in GameServer) | GameServer | |
| ServerType (defined in GameServer) | GameServer | |
| Width (defined in GameServer) | GameServer | |
| WorldDataReceivedHandler(UJeli worldDataPage) (defined in GameServer) | GameServer | |
| WorldID (defined in GameServer) | GameServer |