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Liberi
An exergame built for kids with CP!
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This is the complete list of members for Sync, including all inherited members.
Angle (defined in Sync) | Sync | |
AnimationMessages (defined in Sync) | Sync | |
CreateContinuousState< T >(float sendRate=10f) | Sync | inlinestatic |
CreateContinuousState< T >(TimelineSendFilter< T > sendFilter) | Sync | inlinestatic |
CreateDiscreteState< T >() | Sync | inlinestatic |
CreateEvent< T >() | Sync | inlinestatic |
Despawn(GameObject go) | Sync | inlinestatic |
Despawn(Component component) | Sync | inlinestatic |
DespawnAll() | Sync | inlinestatic |
Despawned (defined in Sync) | Sync | |
DespawnImminent (defined in Sync) | Sync | |
DespawnPeerObjects(int peerIndex) | Sync | inlinestatic |
DirectionCorrectionStrength (defined in Sync) | Sync | |
DirectionMode (defined in Sync) | Sync | |
DrawDebugGizmos (defined in Sync) | Sync | |
ErrorDistance | Sync | static |
EssentialTimelines (defined in Sync) | Sync | |
Flipped (defined in Sync) | Sync | |
GetDirection() (defined in Sync) | Sync | inline |
GetLocalObject() | Sync | inlinestatic |
GetLocalObject< T >() | Sync | inlinestatic |
GetLocalObjects() | Sync | inlinestatic |
GetLocalObjects< T >() | Sync | inlinestatic |
GetObject(int objectIndex) | Sync | inlinestatic |
GetObjectIndex(GameObject go) | Sync | inlinestatic |
GetObjectIndex(Component component) | Sync | inlinestatic |
GetOwner(GameObject go) | Sync | inlinestatic |
GetOwner(Component component) | Sync | inlinestatic |
GetPeerObject(int peerIndex) | Sync | inlinestatic |
GetPeerObject< T >(int peerIndex) | Sync | inlinestatic |
GetPeerObjects(int peerIndex) | Sync | inlinestatic |
GetPeerObjects< T >(int peerIndex) | Sync | inlinestatic |
GetSpawnablePrefab(string prefabId) | Sync | inlinestatic |
GetSpawnDetails(GameObject go) | Sync | inlinestatic |
GetSpawnDetails(Component component) | Sync | inlinestatic |
GetSpawnInfo(GameObject go) | Sync | inlinestatic |
GetSpawnInfo(Component component) | Sync | inlinestatic |
GetTime (defined in Sync) | Sync | |
IsClient | Sync | static |
IsClientOwned(GameObject go) | Sync | inlinestatic |
IsClientOwned(Component component) | Sync | inlinestatic |
IsClientPeerIndex(int peerIndex) | Sync | inlinestatic |
IsLocal(GameObject go) | Sync | inlinestatic |
IsLocal(Component component) | Sync | inlinestatic |
IsLocal(int objectIndex) | Sync | inlinestatic |
IsLocalPeerIndex(int peerIndex) | Sync | inlinestatic |
IsMapSynced | Sync | static |
IsRoot (defined in Sync) | Sync | |
IsServer | Sync | static |
IsServerOwned(GameObject go) | Sync | inlinestatic |
IsServerOwned(Component component) | Sync | inlinestatic |
IsServerPeerIndex(int peerIndex) | Sync | inlinestatic |
LocalPeerIndex | Sync | static |
MaxErrorTime | Sync | static |
MaxSmoothDistance | Sync | static |
MinSmoothDistance | Sync | static |
ObjectExists(int objectIndex) | Sync | inlinestatic |
ObjectExists(GameObject go) | Sync | inlinestatic |
ObjectIndex (defined in Sync) | Sync | |
ObjectIndices | Sync | static |
Objects | Sync | static |
OwnerPeerIndex (defined in Sync) | Sync | |
Position (defined in Sync) | Sync | |
PositionCorrectionStrength (defined in Sync) | Sync | |
PropagateDespawnDown (defined in Sync) | Sync | static |
PropagateDespawnUp (defined in Sync) | Sync | static |
PropagateSpawnDown (defined in Sync) | Sync | static |
PropagateSpawnUp (defined in Sync) | Sync | static |
RootSync (defined in Sync) | Sync | |
SendEnabledMessage(GameObject go, string message, params object[] args) | Sync | inlinestatic |
SendEnabledMessage(Component component, string message, params object[] args) | Sync | inlinestatic |
SendRate (defined in Sync) | Sync | |
ServerPeerIndex | Sync | static |
SetDirection(Vector3 direction, bool ignoreRigidbody=false) (defined in Sync) | Sync | inline |
SetEnumTimelineEncoding< T >(Timeline< T > timeline) | Sync | inlinestatic |
SetTime (defined in Sync) | Sync | |
Spawn(string prefabId, Vector3 position, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic |
Spawn(GameObject prefab, Vector3 position, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic |
Spawn(string prefabId, Vector3 position, Vector3 direction, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic |
Spawn(GameObject prefab, Vector3 position, Vector3 direction, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic |
SpawnablePrefabIDs | Sync | static |
SpawnablePrefabs | Sync | static |
SpawnInfo (defined in Sync) | Sync | |
SpawnLocal(string prefabId, Vector3 position, UJeli details=null) | Sync | inlinestatic |
SpawnLocal(GameObject prefab, Vector3 position, UJeli details=null) | Sync | inlinestatic |
SpawnLocal(string prefabId, Vector3 position, Vector3 direction, UJeli details=null) | Sync | inlinestatic |
SpawnLocal(GameObject prefab, Vector3 position, Vector3 direction, UJeli details=null) | Sync | inlinestatic |
SyncAnimator (defined in Sync) | Sync | |
SyncColliderSize (defined in Sync) | Sync | |
SyncColliderState (defined in Sync) | Sync | |
SyncDirection (defined in Sync) | Sync | |
SyncPosition (defined in Sync) | Sync | |
Teleport(GameObject go, Vector3 target) | Sync | inlinestatic |
Teleport(Component component, Vector3 target) | Sync | inlinestatic |
TimelineManager | Sync | static |
Timelines (defined in Sync) | Sync | |
TimelineSynchronizer | Sync | static |