Liberi
An exergame built for kids with CP!
Sync Member List

This is the complete list of members for Sync, including all inherited members.

Angle (defined in Sync)Sync
AnimationMessages (defined in Sync)Sync
CreateContinuousState< T >(float sendRate=10f)Syncinlinestatic
CreateContinuousState< T >(TimelineSendFilter< T > sendFilter)Syncinlinestatic
CreateDiscreteState< T >()Syncinlinestatic
CreateEvent< T >()Syncinlinestatic
Despawn(GameObject go)Syncinlinestatic
Despawn(Component component)Syncinlinestatic
DespawnAll()Syncinlinestatic
Despawned (defined in Sync)Sync
DespawnImminent (defined in Sync)Sync
DespawnPeerObjects(int peerIndex)Syncinlinestatic
DirectionCorrectionStrength (defined in Sync)Sync
DirectionMode (defined in Sync)Sync
DrawDebugGizmos (defined in Sync)Sync
ErrorDistanceSyncstatic
EssentialTimelines (defined in Sync)Sync
Flipped (defined in Sync)Sync
GetDirection() (defined in Sync)Syncinline
GetLocalObject()Syncinlinestatic
GetLocalObject< T >()Syncinlinestatic
GetLocalObjects()Syncinlinestatic
GetLocalObjects< T >()Syncinlinestatic
GetObject(int objectIndex)Syncinlinestatic
GetObjectIndex(GameObject go)Syncinlinestatic
GetObjectIndex(Component component)Syncinlinestatic
GetOwner(GameObject go)Syncinlinestatic
GetOwner(Component component)Syncinlinestatic
GetPeerObject(int peerIndex)Syncinlinestatic
GetPeerObject< T >(int peerIndex)Syncinlinestatic
GetPeerObjects(int peerIndex)Syncinlinestatic
GetPeerObjects< T >(int peerIndex)Syncinlinestatic
GetSpawnablePrefab(string prefabId)Syncinlinestatic
GetSpawnDetails(GameObject go)Syncinlinestatic
GetSpawnDetails(Component component)Syncinlinestatic
GetSpawnInfo(GameObject go)Syncinlinestatic
GetSpawnInfo(Component component)Syncinlinestatic
GetTime (defined in Sync)Sync
IsClientSyncstatic
IsClientOwned(GameObject go)Syncinlinestatic
IsClientOwned(Component component)Syncinlinestatic
IsClientPeerIndex(int peerIndex)Syncinlinestatic
IsLocal(GameObject go)Syncinlinestatic
IsLocal(Component component)Syncinlinestatic
IsLocal(int objectIndex)Syncinlinestatic
IsLocalPeerIndex(int peerIndex)Syncinlinestatic
IsMapSyncedSyncstatic
IsRoot (defined in Sync)Sync
IsServerSyncstatic
IsServerOwned(GameObject go)Syncinlinestatic
IsServerOwned(Component component)Syncinlinestatic
IsServerPeerIndex(int peerIndex)Syncinlinestatic
LocalPeerIndexSyncstatic
MaxErrorTimeSyncstatic
MaxSmoothDistanceSyncstatic
MinSmoothDistanceSyncstatic
ObjectExists(int objectIndex)Syncinlinestatic
ObjectExists(GameObject go)Syncinlinestatic
ObjectIndex (defined in Sync)Sync
ObjectIndicesSyncstatic
ObjectsSyncstatic
OwnerPeerIndex (defined in Sync)Sync
Position (defined in Sync)Sync
PositionCorrectionStrength (defined in Sync)Sync
PropagateDespawnDown (defined in Sync)Syncstatic
PropagateDespawnUp (defined in Sync)Syncstatic
PropagateSpawnDown (defined in Sync)Syncstatic
PropagateSpawnUp (defined in Sync)Syncstatic
RootSync (defined in Sync)Sync
SendEnabledMessage(GameObject go, string message, params object[] args)Syncinlinestatic
SendEnabledMessage(Component component, string message, params object[] args)Syncinlinestatic
SendRate (defined in Sync)Sync
ServerPeerIndexSyncstatic
SetDirection(Vector3 direction, bool ignoreRigidbody=false) (defined in Sync)Syncinline
SetEnumTimelineEncoding< T >(Timeline< T > timeline)Syncinlinestatic
SetTime (defined in Sync)Sync
Spawn(string prefabId, Vector3 position, int ownerPeerIndex=0, UJeli details=null)Syncinlinestatic
Spawn(GameObject prefab, Vector3 position, int ownerPeerIndex=0, UJeli details=null)Syncinlinestatic
Spawn(string prefabId, Vector3 position, Vector3 direction, int ownerPeerIndex=0, UJeli details=null)Syncinlinestatic
Spawn(GameObject prefab, Vector3 position, Vector3 direction, int ownerPeerIndex=0, UJeli details=null)Syncinlinestatic
SpawnablePrefabIDsSyncstatic
SpawnablePrefabsSyncstatic
SpawnInfo (defined in Sync)Sync
SpawnLocal(string prefabId, Vector3 position, UJeli details=null)Syncinlinestatic
SpawnLocal(GameObject prefab, Vector3 position, UJeli details=null)Syncinlinestatic
SpawnLocal(string prefabId, Vector3 position, Vector3 direction, UJeli details=null)Syncinlinestatic
SpawnLocal(GameObject prefab, Vector3 position, Vector3 direction, UJeli details=null)Syncinlinestatic
SyncAnimator (defined in Sync)Sync
SyncColliderSize (defined in Sync)Sync
SyncColliderState (defined in Sync)Sync
SyncDirection (defined in Sync)Sync
SyncPosition (defined in Sync)Sync
Teleport(GameObject go, Vector3 target)Syncinlinestatic
Teleport(Component component, Vector3 target)Syncinlinestatic
TimelineManagerSyncstatic
Timelines (defined in Sync)Sync
TimelineSynchronizerSyncstatic