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    Liberi
    
   An exergame built for kids with CP! 
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This is the complete list of members for Sync, including all inherited members.
| Angle (defined in Sync) | Sync | |
| AnimationMessages (defined in Sync) | Sync | |
| CreateContinuousState< T >(float sendRate=10f) | Sync | inlinestatic | 
| CreateContinuousState< T >(TimelineSendFilter< T > sendFilter) | Sync | inlinestatic | 
| CreateDiscreteState< T >() | Sync | inlinestatic | 
| CreateEvent< T >() | Sync | inlinestatic | 
| Despawn(GameObject go) | Sync | inlinestatic | 
| Despawn(Component component) | Sync | inlinestatic | 
| DespawnAll() | Sync | inlinestatic | 
| Despawned (defined in Sync) | Sync | |
| DespawnImminent (defined in Sync) | Sync | |
| DespawnPeerObjects(int peerIndex) | Sync | inlinestatic | 
| DirectionCorrectionStrength (defined in Sync) | Sync | |
| DirectionMode (defined in Sync) | Sync | |
| DrawDebugGizmos (defined in Sync) | Sync | |
| ErrorDistance | Sync | static | 
| EssentialTimelines (defined in Sync) | Sync | |
| Flipped (defined in Sync) | Sync | |
| GetDirection() (defined in Sync) | Sync | inline | 
| GetLocalObject() | Sync | inlinestatic | 
| GetLocalObject< T >() | Sync | inlinestatic | 
| GetLocalObjects() | Sync | inlinestatic | 
| GetLocalObjects< T >() | Sync | inlinestatic | 
| GetObject(int objectIndex) | Sync | inlinestatic | 
| GetObjectIndex(GameObject go) | Sync | inlinestatic | 
| GetObjectIndex(Component component) | Sync | inlinestatic | 
| GetOwner(GameObject go) | Sync | inlinestatic | 
| GetOwner(Component component) | Sync | inlinestatic | 
| GetPeerObject(int peerIndex) | Sync | inlinestatic | 
| GetPeerObject< T >(int peerIndex) | Sync | inlinestatic | 
| GetPeerObjects(int peerIndex) | Sync | inlinestatic | 
| GetPeerObjects< T >(int peerIndex) | Sync | inlinestatic | 
| GetSpawnablePrefab(string prefabId) | Sync | inlinestatic | 
| GetSpawnDetails(GameObject go) | Sync | inlinestatic | 
| GetSpawnDetails(Component component) | Sync | inlinestatic | 
| GetSpawnInfo(GameObject go) | Sync | inlinestatic | 
| GetSpawnInfo(Component component) | Sync | inlinestatic | 
| GetTime (defined in Sync) | Sync | |
| IsClient | Sync | static | 
| IsClientOwned(GameObject go) | Sync | inlinestatic | 
| IsClientOwned(Component component) | Sync | inlinestatic | 
| IsClientPeerIndex(int peerIndex) | Sync | inlinestatic | 
| IsLocal(GameObject go) | Sync | inlinestatic | 
| IsLocal(Component component) | Sync | inlinestatic | 
| IsLocal(int objectIndex) | Sync | inlinestatic | 
| IsLocalPeerIndex(int peerIndex) | Sync | inlinestatic | 
| IsMapSynced | Sync | static | 
| IsRoot (defined in Sync) | Sync | |
| IsServer | Sync | static | 
| IsServerOwned(GameObject go) | Sync | inlinestatic | 
| IsServerOwned(Component component) | Sync | inlinestatic | 
| IsServerPeerIndex(int peerIndex) | Sync | inlinestatic | 
| LocalPeerIndex | Sync | static | 
| MaxErrorTime | Sync | static | 
| MaxSmoothDistance | Sync | static | 
| MinSmoothDistance | Sync | static | 
| ObjectExists(int objectIndex) | Sync | inlinestatic | 
| ObjectExists(GameObject go) | Sync | inlinestatic | 
| ObjectIndex (defined in Sync) | Sync | |
| ObjectIndices | Sync | static | 
| Objects | Sync | static | 
| OwnerPeerIndex (defined in Sync) | Sync | |
| Position (defined in Sync) | Sync | |
| PositionCorrectionStrength (defined in Sync) | Sync | |
| PropagateDespawnDown (defined in Sync) | Sync | static | 
| PropagateDespawnUp (defined in Sync) | Sync | static | 
| PropagateSpawnDown (defined in Sync) | Sync | static | 
| PropagateSpawnUp (defined in Sync) | Sync | static | 
| RootSync (defined in Sync) | Sync | |
| SendEnabledMessage(GameObject go, string message, params object[] args) | Sync | inlinestatic | 
| SendEnabledMessage(Component component, string message, params object[] args) | Sync | inlinestatic | 
| SendRate (defined in Sync) | Sync | |
| ServerPeerIndex | Sync | static | 
| SetDirection(Vector3 direction, bool ignoreRigidbody=false) (defined in Sync) | Sync | inline | 
| SetEnumTimelineEncoding< T >(Timeline< T > timeline) | Sync | inlinestatic | 
| SetTime (defined in Sync) | Sync | |
| Spawn(string prefabId, Vector3 position, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic | 
| Spawn(GameObject prefab, Vector3 position, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic | 
| Spawn(string prefabId, Vector3 position, Vector3 direction, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic | 
| Spawn(GameObject prefab, Vector3 position, Vector3 direction, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic | 
| SpawnablePrefabIDs | Sync | static | 
| SpawnablePrefabs | Sync | static | 
| SpawnInfo (defined in Sync) | Sync | |
| SpawnLocal(string prefabId, Vector3 position, UJeli details=null) | Sync | inlinestatic | 
| SpawnLocal(GameObject prefab, Vector3 position, UJeli details=null) | Sync | inlinestatic | 
| SpawnLocal(string prefabId, Vector3 position, Vector3 direction, UJeli details=null) | Sync | inlinestatic | 
| SpawnLocal(GameObject prefab, Vector3 position, Vector3 direction, UJeli details=null) | Sync | inlinestatic | 
| SyncAnimator (defined in Sync) | Sync | |
| SyncColliderSize (defined in Sync) | Sync | |
| SyncColliderState (defined in Sync) | Sync | |
| SyncDirection (defined in Sync) | Sync | |
| SyncPosition (defined in Sync) | Sync | |
| Teleport(GameObject go, Vector3 target) | Sync | inlinestatic | 
| Teleport(Component component, Vector3 target) | Sync | inlinestatic | 
| TimelineManager | Sync | static | 
| Timelines (defined in Sync) | Sync | |
| TimelineSynchronizer | Sync | static |