![]() |
Liberi
An exergame built for kids with CP!
|
This is the complete list of members for Sync, including all inherited members.
| Angle (defined in Sync) | Sync | |
| AnimationMessages (defined in Sync) | Sync | |
| CreateContinuousState< T >(float sendRate=10f) | Sync | inlinestatic |
| CreateContinuousState< T >(TimelineSendFilter< T > sendFilter) | Sync | inlinestatic |
| CreateDiscreteState< T >() | Sync | inlinestatic |
| CreateEvent< T >() | Sync | inlinestatic |
| Despawn(GameObject go) | Sync | inlinestatic |
| Despawn(Component component) | Sync | inlinestatic |
| DespawnAll() | Sync | inlinestatic |
| Despawned (defined in Sync) | Sync | |
| DespawnImminent (defined in Sync) | Sync | |
| DespawnPeerObjects(int peerIndex) | Sync | inlinestatic |
| DirectionCorrectionStrength (defined in Sync) | Sync | |
| DirectionMode (defined in Sync) | Sync | |
| DrawDebugGizmos (defined in Sync) | Sync | |
| ErrorDistance | Sync | static |
| EssentialTimelines (defined in Sync) | Sync | |
| Flipped (defined in Sync) | Sync | |
| GetDirection() (defined in Sync) | Sync | inline |
| GetLocalObject() | Sync | inlinestatic |
| GetLocalObject< T >() | Sync | inlinestatic |
| GetLocalObjects() | Sync | inlinestatic |
| GetLocalObjects< T >() | Sync | inlinestatic |
| GetObject(int objectIndex) | Sync | inlinestatic |
| GetObjectIndex(GameObject go) | Sync | inlinestatic |
| GetObjectIndex(Component component) | Sync | inlinestatic |
| GetOwner(GameObject go) | Sync | inlinestatic |
| GetOwner(Component component) | Sync | inlinestatic |
| GetPeerObject(int peerIndex) | Sync | inlinestatic |
| GetPeerObject< T >(int peerIndex) | Sync | inlinestatic |
| GetPeerObjects(int peerIndex) | Sync | inlinestatic |
| GetPeerObjects< T >(int peerIndex) | Sync | inlinestatic |
| GetSpawnablePrefab(string prefabId) | Sync | inlinestatic |
| GetSpawnDetails(GameObject go) | Sync | inlinestatic |
| GetSpawnDetails(Component component) | Sync | inlinestatic |
| GetSpawnInfo(GameObject go) | Sync | inlinestatic |
| GetSpawnInfo(Component component) | Sync | inlinestatic |
| GetTime (defined in Sync) | Sync | |
| IsClient | Sync | static |
| IsClientOwned(GameObject go) | Sync | inlinestatic |
| IsClientOwned(Component component) | Sync | inlinestatic |
| IsClientPeerIndex(int peerIndex) | Sync | inlinestatic |
| IsLocal(GameObject go) | Sync | inlinestatic |
| IsLocal(Component component) | Sync | inlinestatic |
| IsLocal(int objectIndex) | Sync | inlinestatic |
| IsLocalPeerIndex(int peerIndex) | Sync | inlinestatic |
| IsMapSynced | Sync | static |
| IsRoot (defined in Sync) | Sync | |
| IsServer | Sync | static |
| IsServerOwned(GameObject go) | Sync | inlinestatic |
| IsServerOwned(Component component) | Sync | inlinestatic |
| IsServerPeerIndex(int peerIndex) | Sync | inlinestatic |
| LocalPeerIndex | Sync | static |
| MaxErrorTime | Sync | static |
| MaxSmoothDistance | Sync | static |
| MinSmoothDistance | Sync | static |
| ObjectExists(int objectIndex) | Sync | inlinestatic |
| ObjectExists(GameObject go) | Sync | inlinestatic |
| ObjectIndex (defined in Sync) | Sync | |
| ObjectIndices | Sync | static |
| Objects | Sync | static |
| OwnerPeerIndex (defined in Sync) | Sync | |
| Position (defined in Sync) | Sync | |
| PositionCorrectionStrength (defined in Sync) | Sync | |
| PropagateDespawnDown (defined in Sync) | Sync | static |
| PropagateDespawnUp (defined in Sync) | Sync | static |
| PropagateSpawnDown (defined in Sync) | Sync | static |
| PropagateSpawnUp (defined in Sync) | Sync | static |
| RootSync (defined in Sync) | Sync | |
| SendEnabledMessage(GameObject go, string message, params object[] args) | Sync | inlinestatic |
| SendEnabledMessage(Component component, string message, params object[] args) | Sync | inlinestatic |
| SendRate (defined in Sync) | Sync | |
| ServerPeerIndex | Sync | static |
| SetDirection(Vector3 direction, bool ignoreRigidbody=false) (defined in Sync) | Sync | inline |
| SetEnumTimelineEncoding< T >(Timeline< T > timeline) | Sync | inlinestatic |
| SetTime (defined in Sync) | Sync | |
| Spawn(string prefabId, Vector3 position, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic |
| Spawn(GameObject prefab, Vector3 position, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic |
| Spawn(string prefabId, Vector3 position, Vector3 direction, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic |
| Spawn(GameObject prefab, Vector3 position, Vector3 direction, int ownerPeerIndex=0, UJeli details=null) | Sync | inlinestatic |
| SpawnablePrefabIDs | Sync | static |
| SpawnablePrefabs | Sync | static |
| SpawnInfo (defined in Sync) | Sync | |
| SpawnLocal(string prefabId, Vector3 position, UJeli details=null) | Sync | inlinestatic |
| SpawnLocal(GameObject prefab, Vector3 position, UJeli details=null) | Sync | inlinestatic |
| SpawnLocal(string prefabId, Vector3 position, Vector3 direction, UJeli details=null) | Sync | inlinestatic |
| SpawnLocal(GameObject prefab, Vector3 position, Vector3 direction, UJeli details=null) | Sync | inlinestatic |
| SyncAnimator (defined in Sync) | Sync | |
| SyncColliderSize (defined in Sync) | Sync | |
| SyncColliderState (defined in Sync) | Sync | |
| SyncDirection (defined in Sync) | Sync | |
| SyncPosition (defined in Sync) | Sync | |
| Teleport(GameObject go, Vector3 target) | Sync | inlinestatic |
| Teleport(Component component, Vector3 target) | Sync | inlinestatic |
| TimelineManager | Sync | static |
| Timelines (defined in Sync) | Sync | |
| TimelineSynchronizer | Sync | static |