Annotated Bibliography for Tabletop Gaming

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Annotated Bibliography for Tabletop Gaming

Group Members

  • Joey Pape

Papers

Whalen, T. (2007). Playing Well with Others: Applying Board Game Design toTabletop Display Interfaces.

Proposes adapting the design of board game interfaces, which are accessible from multiple viewing orientations, to tabletop applications.

Bakker, S. (2007). Tangible interaction in tabletop games: studying iconic and symbolic play pieces. Proceedings of the international conference on Advances in computer entertainment technology, 163-170.

Presents Weathergods; a tabletop game in which players use physical objects as play pieces. The paper investigates the differences in gameplay when using symbolic game pieces, which are more abstract, vs. using iconic game pieces which look more like what they represent.

Mazalek, A. (2008). The TViews Table Role-Playing Game. Journal of Virtual Reality and Broadcasting.

Explores the creation of digital tabletop role-playing games. The paper presents the TViews Table Role-Playing Game project, and a game which has been implemented, that is based on the Dengeons & Dragons rule-set

Magerkurth, C. (2004). Towards the Next Generation of Tabletop Gaming Experiences. ACM International Conference Proceeding Series; Vol. 62, 73-80.

Presents STARS; a platform for tabletop games, in which players use physical playing pieces, and PDAs to keep track of personal information.

Peitz, J. (2006). Wizard’s Apprentice: gameplay-oriented design of a computer-augmented board game. Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, Article No. 79.

Presents Wizard's apprentice; a computer-augmented board game (Less relevent, because it's not a multitouch tabletop game).

Tse, E. (2007). Multimodal multiplayer tabletop gaming. Computers in Entertainment; Vol 5; Issue 2, Article No. 12.

Proposes the use of multimodal commands, such as the combination of gestures and voice commands, for tabletop gaming. This paper also presents tabletop versions of The Sims and Warcraft 3.

Mandryk, R. L. (2002). False prophets: exploring hybrid board/video games. Conference on Human Factors in Computing Systems; 640-641.

Discusses the space of hybrid board/video games to promote the social interaction of tabletop gaming. This paper also presents False Prophets; a hybrid board/video game where two teams compete to solve a puzzle.

Piper, A. M. (2006). SIDES: a cooperative tabletop computer game for social skills development. Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work; 1-10.

Presents the design process of SIDES; a cooperative tabletop puzzle game intended to help adolescents with Asperger's Syndrome to develop group work skills.

Mattar, C. (2007). PinguTouch Investigating Multi-Touch Technology for Collaborative Casual Gaming.

A very in depth discussion of game design and game control, with a focus on electronic tabletop games. Presents Pingutouch; a multitouch tabletop game in which players cooperate to save walking penguins, in a Lemmings style game, using multitouch gestures.

Wolfe, C. (2007). A Low-Cost Infrastructure for Tabletop Games. Proceedings of the 2008 Conference on Future Play: Research, Play, Share; 145-151.

Gives a brief history on electronic tabletop gaming. Discusses the construction of a low cost FTIR tabletop. Finally, presents EquisFTIR; a library which generates touch events for use with multitouch applications.