Attributes of Structures
From EQUIS Lab Wiki
Structures in Life is a Village have the following attributes. All attributes are natural numbers.
- Housing: How many housing spaces this structure makes available. Some structures introduce their own villagers; such structures should always have at least enough housing spaces to accomodate that villager.
- Cheer: How much the structure contributes to the village being a cheerful place.
- Commerce: How much the structure contributes to the commercial activity of the village.
- Input resource type: Some structures store or process resources. This attribute lists the possible resource inputs.
- Output resource type: Some structures process resources. This attribute lists the resource type that may be extracted from the structure.
- Capacity: Some structures (e.g., mining or logging stations) are used to store resources. This measures their storage capacity.
- New Villagers: Some structures bring their own villager(s) with them. This specifies how many.
These attributes influence the Economics of Life is a Village.
The following table shows some examples of structures and their attributes.
Structure | Housing | Cheer | Commerce | Input Resources | Output Resources | Capacity | New Villagers |
---|---|---|---|---|---|---|---|
Log Cabin | 2 | 0 | 0 | - | - | 0 | 0 |
Fountain | 0 | 1 | 0 | - | - | 0 | 0 |
Dirt Road | 0 | 0 | 0 | - | - | 0 | 0 |
Log Bridge | 0 | 0 | 0 | - | - | 0 | 0 |
Logging Camp | 0 | 0 | 0 | Log | Log | 10 | 0 |
Saw Mill | 1 | 0 | 0 | Log | Wooden Board | 0 | 1 |
Grocery Shop | 1 | 0 | 2 | - | - | 0 | 1 |