Liberi Design Ideas

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Contents

Over-world General

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Sunny Town Revamp
We never quite got the over-world perfect. There is definitely room for an improved plaza that looks better and provides optimal access to shops and games.

New Content

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Dragons
Player controlled pets that assist in minigames. They were a favourite feature of the previous version of Liberi that have yet to be implemented.

Biri Brawl

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Alternate Arenas
Interest in varying shaped arenas other than a plain old circle was expressed during a design session at HB.

Bobo Ranch

None

Dino Dash

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Replace Obstacle Rocks with Mud Splats
Already removed the rocks and put down some mud splats but the slow down effect needs to be implemented on them. Bots should probably continue to path around them.

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Add in the Spikeotops
Dino Dash was always intended to be a PvPvE type game, with players running about hitting and stealing from each other but also with AI controlled entities preventing players from getting eggs from the center.

Dozo Quest

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Skill Chests
Little chests that are hard to get/optional, and provide some bonus libi. There are Rooms designed with these chests in mind already, but lacking the chests and therefore the incentive for players to get to certain platforms in the room.

Gekku Race

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Reintroduce Side Plant Powerups
With the Persona system under utilized, the old style of powerups in this game present an opportunity to use Personas in Gekku race, tying plants to persona changes.

Pogi Pong

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Increase Team Size
Make it 3v3 or 5v5, perhaps making it more like CTF so there is more than one star for players to chase around. Also increase the arena size to match increased number of players.

Wiskin Defense

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Revisit Balancing
It's hard to get the balance of this game right, but currently it's WAY too hard to get more than 1 or 2 waves in without powerups.