Time Line for sprite position, heading and velocity
Values are stored in a PositionHeadingVelocity
X = x position
Y = y position
HeadingX = X heading
HeadingY = Y heading
VelocityX = X velocity
VelocityY = Y velocity
Namespace:
Equis.JanusToolkit.StandardTimeLinesAssembly: Janus (in Janus.dll)
Syntax
C# |
---|
public class PositionHeadingVelocityTimeLine : TimeLine<PositionHeadingVelocity> |
Inheritance Hierarchy
System..::..Object
Equis.JanusToolkit..::..TimeLine<(Of <(<'PositionHeadingVelocity>)>)>
Equis.JanusToolkit.StandardTimeLines..::..PositionHeadingVelocityTimeLine
Equis.JanusToolkit..::..TimeLine<(Of <(<'PositionHeadingVelocity>)>)>
Equis.JanusToolkit.StandardTimeLines..::..PositionHeadingVelocityTimeLine