Stream for sprite position and rotation
Values are stored in a PositionRotation
X = x position
Y = y position
Rotation = rotation
Namespace:
Equis.JanusToolkit.StandardTimeLinesAssembly: Janus (in Janus.dll)
Syntax
C# |
---|
public class PositionRotationTimeLine : TimeLine<PositionRotation> |
Inheritance Hierarchy
System..::..Object
Equis.JanusToolkit..::..TimeLine<(Of <(<'PositionRotation>)>)>
Equis.JanusToolkit.StandardTimeLines..::..PositionRotationTimeLine
Equis.JanusToolkit..::..TimeLine<(Of <(<'PositionRotation>)>)>
Equis.JanusToolkit.StandardTimeLines..::..PositionRotationTimeLine