Stream for sprite position and rotation Values are stored in a PositionRotation X = x position Y = y position Rotation = rotation

Namespace:  Equis.JanusToolkit.StandardTimeLines
Assembly:  Janus (in Janus.dll)

Syntax

C#
public class PositionRotationTimeLine : TimeLine<PositionRotation>

Inheritance Hierarchy

System..::..Object
  Equis.JanusToolkit..::..TimeLine<(Of <(<'PositionRotation>)>)>
    Equis.JanusToolkit.StandardTimeLines..::..PositionRotationTimeLine

See Also