Time Line for sprite position and rotation Values are stored in a Vector3 X = x position Y = y position

Namespace:  Equis.JanusToolkit.StandardTimeLines
Assembly:  Janus (in Janus.dll)

Syntax

C#
public class PositionTimeLine : TimeLine<Position>

Inheritance Hierarchy

System..::..Object
  Equis.JanusToolkit..::..TimeLine<(Of <(<'Position>)>)>
    Equis.JanusToolkit.StandardTimeLines..::..PositionTimeLine

See Also