Time Line for sprite position and rotation
Values are stored in a Vector3
X = x position
Y = y position
Namespace:
Equis.JanusToolkit.StandardTimeLinesAssembly: Janus (in Janus.dll)
Syntax
Inheritance Hierarchy
System..::..Object
Equis.JanusToolkit..::..TimeLine<(Of <(<'Position>)>)>
Equis.JanusToolkit.StandardTimeLines..::..PositionTimeLine
Equis.JanusToolkit..::..TimeLine<(Of <(<'Position>)>)>
Equis.JanusToolkit.StandardTimeLines..::..PositionTimeLine