7 [AddComponentMenu(
"Liberi/Gravity Scalar")]
 
    8 [RequireComponent(typeof(Rigidbody))]
 
    9 [Script(ScriptRole.Logic)]
 
   19         if (rigidbody.isKinematic)
 
   22         rigidbody.AddForce(Physics.gravity * (GravityScale - 1), ForceMode.Acceleration);
 
float GravityScale
The scale by which to multiply by the scene gravity for this object. 
 
Scales the effect of gravity on this object.