3 using System.Collections.Generic;
 
   12 [AddComponentMenu(
"Liberi/Line Renderer Hooks")]
 
   13 [RequireComponent(typeof(LineRenderer))]
 
   15 [Script(ScriptRole.View)]
 
   18     public Transform EndPoint1;
 
   19     public Transform EndPoint2;
 
   20     public int VertexCount = 2;
 
   21     public bool FixedZ = 
true;
 
   27         _line = GetComponent<LineRenderer>();
 
   34         if (EndPoint1 == null || EndPoint2 == null)
 
   37         _line.SetVertexCount(VertexCount);
 
   39         Vector3 delta = EndPoint2.position - EndPoint1.position;
 
   40         float length = delta.magnitude;
 
   41         Vector3 direction = length == 0 ? Vector3.zero : delta / length;
 
   42         float z = transform.position.z;
 
   44         for (
int i = 0; i < VertexCount; i++)
 
   46             float progress = (float)i / (VertexCount - 1);
 
   48             Vector3 newVertex = EndPoint1.position + direction * progress * length;
 
   53             _line.SetPosition(i, newVertex);
 
Allows a line renderer to automatically hook onto and follow two end points.