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    Liberi
    
   An exergame built for kids with CP! 
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Avatar pointer controller script. More...
Inherits MonoBehaviour.
Public Attributes | |
| Vector3 | PivotOffset = new Vector3(0f, 0f, -.01f) | 
| The offset from the avatar's center to the pointer pivot.  More... | |
| float | PointerDistance = 1.5f | 
| The distance from the pointer pivot to the pointer.  More... | |
| float | TrackingStrength = 50f | 
| The strength with which the pointer moves toward the desired aim direction.  More... | |
| float | CameramanInfluenceX | 
| Optional influence of this pointer on the cameraman in the X direction.  More... | |
| float | CameramanInfluenceY | 
| Optional influence of this pointer on the cameraman in the Y direction.  More... | |
| bool | HideOnIdle | 
Properties | |
| Vector3 | Aim [get] | 
| Gets the current aim of  More... | |
Avatar pointer controller script.
Definition at line 8 of file AvatarPointer.cs.
| float AvatarPointer.CameramanInfluenceX | 
Optional influence of this pointer on the cameraman in the X direction.
Definition at line 33 of file AvatarPointer.cs.
| float AvatarPointer.CameramanInfluenceY | 
Optional influence of this pointer on the cameraman in the Y direction.
Definition at line 37 of file AvatarPointer.cs.
| Vector3 AvatarPointer.PivotOffset = new Vector3(0f, 0f, -.01f) | 
The offset from the avatar's center to the pointer pivot.
Definition at line 21 of file AvatarPointer.cs.
| float AvatarPointer.PointerDistance = 1.5f | 
The distance from the pointer pivot to the pointer.
Definition at line 25 of file AvatarPointer.cs.
| float AvatarPointer.TrackingStrength = 50f | 
The strength with which the pointer moves toward the desired aim direction.
Definition at line 29 of file AvatarPointer.cs.
      
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  get | 
Gets the current aim of
Definition at line 14 of file AvatarPointer.cs.