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Liberi
An exergame built for kids with CP!
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Describes an effect relationship between a collider and an incoming physic material. More...
Public Attributes | |
| PhysicMaterial | OtherMaterial |
| The incoming physic material. More... | |
| bool | IsContinuous |
| Whether or not the effect is continuously applied. More... | |
| float | EffectInterval = .5f |
| The interval at which to apply the effect if it is continuous. More... | |
| AudioClip | SoundEffect |
| A sound effect to play on collision. More... | |
| GameObject | VisualEffectPrefab |
| A visual effect to spawn on collision. More... | |
| TriggerHitLocationMode | TriggerHitLocationMode |
| The hit location mode to determine the point of collision if our collider is a trigger. More... | |
Describes an effect relationship between a collider and an incoming physic material.
Definition at line 12 of file CollisionEffects.cs.
| float CollisionEffectRelationship.EffectInterval = .5f |
The interval at which to apply the effect if it is continuous.
Definition at line 25 of file CollisionEffects.cs.
| bool CollisionEffectRelationship.IsContinuous |
Whether or not the effect is continuously applied.
Definition at line 21 of file CollisionEffects.cs.
| PhysicMaterial CollisionEffectRelationship.OtherMaterial |
The incoming physic material.
Definition at line 17 of file CollisionEffects.cs.
| AudioClip CollisionEffectRelationship.SoundEffect |
A sound effect to play on collision.
Definition at line 29 of file CollisionEffects.cs.
| TriggerHitLocationMode CollisionEffectRelationship.TriggerHitLocationMode |
The hit location mode to determine the point of collision if our collider is a trigger.
Definition at line 37 of file CollisionEffects.cs.
| GameObject CollisionEffectRelationship.VisualEffectPrefab |
A visual effect to spawn on collision.
Definition at line 33 of file CollisionEffects.cs.