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Liberi
An exergame built for kids with CP!
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A goofy physics hack used make floppy appendages on some mobs. Used because physics doesn't simulate on remote objects, only local ones, but this will still move, unlike a fixed joint or any other real physx joint. More...
Inherits MonoBehaviour.
Public Attributes | |
| float | MaxSqrMagnitude |
| float | SnapSpeed |
| bool | CalculateRestingZ = true |
| Transform | Parent |
A goofy physics hack used make floppy appendages on some mobs. Used because physics doesn't simulate on remote objects, only local ones, but this will still move, unlike a fixed joint or any other real physx joint.
Definition at line 10 of file FloppyJoint.cs.