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    Liberi
    
   An exergame built for kids with CP! 
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A summary for a game server. More...
Public Attributes | |
| IPEndPoint | EndPoint | 
| The network end point of the server.  More... | |
| float | RTT | 
| The average round-trip time from this client to the server.  More... | |
| GameServerType | ServerType | 
| The server type.  More... | |
| string | MapID | 
| The ID of the map loaded on the server.  More... | |
| int | MaxPlayers | 
| The maximum number of players this server can hold.  More... | |
| PlayerProfile[] | PlayerProfiles | 
| An array containing the profiles of all connected players.  More... | |
Properties | |
| bool | IsFull [get] | 
| Whether or not this server is full.  More... | |
| string[] | PlayerIDs [get] | 
| Gets an array containing the IDs of all connected players.  More... | |
| string[] | PlayerNicknames [get] | 
| Gets an array containing the nicknames of all connected players.  More... | |
A summary for a game server.
Definition at line 9 of file GameServerSummary.cs.
| IPEndPoint GameServerSummary.EndPoint | 
The network end point of the server.
Definition at line 38 of file GameServerSummary.cs.
| string GameServerSummary.MapID | 
The ID of the map loaded on the server.
Definition at line 50 of file GameServerSummary.cs.
| int GameServerSummary.MaxPlayers | 
The maximum number of players this server can hold.
Definition at line 54 of file GameServerSummary.cs.
| PlayerProfile [] GameServerSummary.PlayerProfiles | 
An array containing the profiles of all connected players.
Definition at line 58 of file GameServerSummary.cs.
| float GameServerSummary.RTT | 
The average round-trip time from this client to the server.
Definition at line 42 of file GameServerSummary.cs.
| GameServerType GameServerSummary.ServerType | 
The server type.
Definition at line 46 of file GameServerSummary.cs.
      
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  get | 
Whether or not this server is full.
Definition at line 15 of file GameServerSummary.cs.
      
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  get | 
Gets an array containing the IDs of all connected players.
Definition at line 23 of file GameServerSummary.cs.
      
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  get | 
Gets an array containing the nicknames of all connected players.
Definition at line 31 of file GameServerSummary.cs.