Liberi
An exergame built for kids with CP!
GameServerSummary Class Reference

A summary for a game server. More...

Public Attributes

IPEndPoint EndPoint
 The network end point of the server. More...
 
float RTT
 The average round-trip time from this client to the server. More...
 
GameServerType ServerType
 The server type. More...
 
string MapID
 The ID of the map loaded on the server. More...
 
int MaxPlayers
 The maximum number of players this server can hold. More...
 
PlayerProfile[] PlayerProfiles
 An array containing the profiles of all connected players. More...
 

Properties

bool IsFull [get]
 Whether or not this server is full. More...
 
string[] PlayerIDs [get]
 Gets an array containing the IDs of all connected players. More...
 
string[] PlayerNicknames [get]
 Gets an array containing the nicknames of all connected players. More...
 

Detailed Description

A summary for a game server.

Definition at line 9 of file GameServerSummary.cs.

Member Data Documentation

IPEndPoint GameServerSummary.EndPoint

The network end point of the server.

Definition at line 38 of file GameServerSummary.cs.

string GameServerSummary.MapID

The ID of the map loaded on the server.

Definition at line 50 of file GameServerSummary.cs.

int GameServerSummary.MaxPlayers

The maximum number of players this server can hold.

Definition at line 54 of file GameServerSummary.cs.

PlayerProfile [] GameServerSummary.PlayerProfiles

An array containing the profiles of all connected players.

Definition at line 58 of file GameServerSummary.cs.

float GameServerSummary.RTT

The average round-trip time from this client to the server.

Definition at line 42 of file GameServerSummary.cs.

GameServerType GameServerSummary.ServerType

The server type.

Definition at line 46 of file GameServerSummary.cs.

Property Documentation

bool GameServerSummary.IsFull
get

Whether or not this server is full.

Definition at line 15 of file GameServerSummary.cs.

string [] GameServerSummary.PlayerIDs
get

Gets an array containing the IDs of all connected players.

Definition at line 23 of file GameServerSummary.cs.

string [] GameServerSummary.PlayerNicknames
get

Gets an array containing the nicknames of all connected players.

Definition at line 31 of file GameServerSummary.cs.


The documentation for this class was generated from the following file: