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Liberi
An exergame built for kids with CP!
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A summary for a game server. More...
Public Attributes | |
| IPEndPoint | EndPoint |
| The network end point of the server. More... | |
| float | RTT |
| The average round-trip time from this client to the server. More... | |
| GameServerType | ServerType |
| The server type. More... | |
| string | MapID |
| The ID of the map loaded on the server. More... | |
| int | MaxPlayers |
| The maximum number of players this server can hold. More... | |
| PlayerProfile[] | PlayerProfiles |
| An array containing the profiles of all connected players. More... | |
Properties | |
| bool | IsFull [get] |
| Whether or not this server is full. More... | |
| string[] | PlayerIDs [get] |
| Gets an array containing the IDs of all connected players. More... | |
| string[] | PlayerNicknames [get] |
| Gets an array containing the nicknames of all connected players. More... | |
A summary for a game server.
Definition at line 9 of file GameServerSummary.cs.
| IPEndPoint GameServerSummary.EndPoint |
The network end point of the server.
Definition at line 38 of file GameServerSummary.cs.
| string GameServerSummary.MapID |
The ID of the map loaded on the server.
Definition at line 50 of file GameServerSummary.cs.
| int GameServerSummary.MaxPlayers |
The maximum number of players this server can hold.
Definition at line 54 of file GameServerSummary.cs.
| PlayerProfile [] GameServerSummary.PlayerProfiles |
An array containing the profiles of all connected players.
Definition at line 58 of file GameServerSummary.cs.
| float GameServerSummary.RTT |
The average round-trip time from this client to the server.
Definition at line 42 of file GameServerSummary.cs.
| GameServerType GameServerSummary.ServerType |
The server type.
Definition at line 46 of file GameServerSummary.cs.
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get |
Whether or not this server is full.
Definition at line 15 of file GameServerSummary.cs.
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get |
Gets an array containing the IDs of all connected players.
Definition at line 23 of file GameServerSummary.cs.
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get |
Gets an array containing the nicknames of all connected players.
Definition at line 31 of file GameServerSummary.cs.