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    Liberi
    
   An exergame built for kids with CP! 
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Derived class for storing Wiskin Defense weapons. More...
Inherits Item.
Public Attributes | |
| GuardianWeaponType | AttackStyle | 
| What attack style this weapon is (Melee vs. Ranged).  More... | |
| Sprite | PrimarySprite | 
| The primary sprite.  More... | |
| GameObject | Projectile | 
| The projectile this weapon fires if it is a Ranged weapon.  More... | |
| AudioClip | BasicSound | 
| The sound used for basic attacks with this weapon.  More... | |
| AudioClip | BuffedSound | 
| The sound used for HR Buffed attacks with this weapon.  More... | |
  Public Attributes inherited from Item | |
| Sprite | GUISprite | 
| The Sprite used to represent this item in the GUI.  More... | |
Properties | |
| override string | Type [get] | 
| override bool | Equippable [get] | 
  Properties inherited from Item | |
| string | DisplayNameID [get] | 
| The Localization ID of the Item's actual name as it will appear in inventory/shops.  More... | |
| string | DescriptionID [get] | 
| The Localization ID of the Item's description/flavour text.  More... | |
| virtual string | Type [get] | 
| Derived classes should override this property with a relevant string used for comparisons related to how an item is treater by a vendor. It is kept as a string and not an Enum beacuse this type will often be sent as a net message and Enum's introduce type/case sensitivity.  More... | |
| virtual bool | Equippable [get] | 
| Derived classes should override this property to return true if they are equippable.  More... | |
Derived class for storing Wiskin Defense weapons.
Definition at line 13 of file GuardianWeapon.cs.
| GuardianWeaponType GuardianWeapon.AttackStyle | 
What attack style this weapon is (Melee vs. Ranged).
Definition at line 18 of file GuardianWeapon.cs.
| AudioClip GuardianWeapon.BasicSound | 
The sound used for basic attacks with this weapon.
Definition at line 30 of file GuardianWeapon.cs.
| AudioClip GuardianWeapon.BuffedSound | 
The sound used for HR Buffed attacks with this weapon.
Definition at line 34 of file GuardianWeapon.cs.
| Sprite GuardianWeapon.PrimarySprite | 
The primary sprite.
Definition at line 22 of file GuardianWeapon.cs.
| GameObject GuardianWeapon.Projectile | 
The projectile this weapon fires if it is a Ranged weapon.
Definition at line 26 of file GuardianWeapon.cs.