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Liberi
An exergame built for kids with CP!
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Derived class for storing Wiskin Defense weapons. More...
Inherits Item.
Public Attributes | |
| GuardianWeaponType | AttackStyle |
| What attack style this weapon is (Melee vs. Ranged). More... | |
| Sprite | PrimarySprite |
| The primary sprite. More... | |
| GameObject | Projectile |
| The projectile this weapon fires if it is a Ranged weapon. More... | |
| AudioClip | BasicSound |
| The sound used for basic attacks with this weapon. More... | |
| AudioClip | BuffedSound |
| The sound used for HR Buffed attacks with this weapon. More... | |
Public Attributes inherited from Item | |
| Sprite | GUISprite |
| The Sprite used to represent this item in the GUI. More... | |
Properties | |
| override string | Type [get] |
| override bool | Equippable [get] |
Properties inherited from Item | |
| string | DisplayNameID [get] |
| The Localization ID of the Item's actual name as it will appear in inventory/shops. More... | |
| string | DescriptionID [get] |
| The Localization ID of the Item's description/flavour text. More... | |
| virtual string | Type [get] |
| Derived classes should override this property with a relevant string used for comparisons related to how an item is treater by a vendor. It is kept as a string and not an Enum beacuse this type will often be sent as a net message and Enum's introduce type/case sensitivity. More... | |
| virtual bool | Equippable [get] |
| Derived classes should override this property to return true if they are equippable. More... | |
Derived class for storing Wiskin Defense weapons.
Definition at line 13 of file GuardianWeapon.cs.
| GuardianWeaponType GuardianWeapon.AttackStyle |
What attack style this weapon is (Melee vs. Ranged).
Definition at line 18 of file GuardianWeapon.cs.
| AudioClip GuardianWeapon.BasicSound |
The sound used for basic attacks with this weapon.
Definition at line 30 of file GuardianWeapon.cs.
| AudioClip GuardianWeapon.BuffedSound |
The sound used for HR Buffed attacks with this weapon.
Definition at line 34 of file GuardianWeapon.cs.
| Sprite GuardianWeapon.PrimarySprite |
The primary sprite.
Definition at line 22 of file GuardianWeapon.cs.
| GameObject GuardianWeapon.Projectile |
The projectile this weapon fires if it is a Ranged weapon.
Definition at line 26 of file GuardianWeapon.cs.