Sound pool. Allows on-demand playing of 3D sounds, with sound properties based on prefab.  
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Inherits MonoBehaviour.
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static AudioSource  | Play (string clipId, float volume=1f, float pitch=1f) | 
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static AudioSource  | Play (AudioClip clip, float volume=1f, float pitch=1f) | 
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static AudioSource  | Play (string clipId, Vector3 position, float volume=1f, float pitch=1f) | 
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static AudioSource  | Play (AudioClip clip, Vector3 position, float volume=1f, float pitch=1f) | 
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static AudioSource  | Play (string clipId, Component target, float volume=1f, float pitch=1f) | 
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static AudioSource  | Play (AudioClip clip, Component target, float volume=1f, float pitch=1f) | 
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static AudioSource  | Play (string clipId, GameObject target, float volume=1f, float pitch=1f) | 
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static AudioSource  | Play (AudioClip clip, GameObject target, float volume=1f, float pitch=1f) | 
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Sound pool. Allows on-demand playing of 3D sounds, with sound properties based on prefab. 
Definition at line 11 of file SoundPool.cs.
The documentation for this class was generated from the following file:
- C:/Users/Dan/Documents/Doomsday/Liberi/Assets/Scripts/Core/SoundPool.cs