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Frozen Treasure Hunter

 

Frozen Treasure Hunter is a co-operative exercise video game. Two players must work together to collect treasure scattered throughout the world. Enemies will defend the treasure by throwing snowballs at the players.

 

The game is played with a recumbent bicycle, gamepad, and Wii remote and Nunchuk. Both players control a single robotic avatar. One player is responsible for movement and steering by pedaling a recumbent bicycle and using a gamepad (adapted from Life is a Village). The other player must physically swing the Wii remote and Nunchuk to swat away harmful snowballs.

 

Experiments performed with this game revealed that both exercisers and non-exercisers found the game to be enjoyable and engaging.

 

This game was built off of the game skeleton Life is a Village. I acted as the lead designer and implementer of Frozen Treasure Hunter.

 

Programs and languages used in the creation of the game include:

·        C

·        Ogre (Object-Oriented Graphics Rendering Engine)

·        OgreAL (OpenAL wrapper for the Ogre Rendering Engine)

·        GlovePIE (Scripting language for Wii controller integration)

·        GIMP (GNU Image Manipulation Program)

·        Audacity (Open source audio editor)