Our recent participation to Thales Kingston opening has been featured in the February 25th edition of the Hill Times devoted to innovation. During this event, OrMiS, our collaborative tabletop military simulation tool have been demonstrated and presented to the Thales members and their guests.
Zi Ye and Hamilton Hernandez attended the ACM ASSETS’12 conference in assistive technologies in Boulder, Colorado, USA to present a demo of the Racer Bike and the exergame Liberi, exergaming technologies for children with cerebral palsy. Attendees of the conference were able to find out how youth with cerebral palsy can use safe and comfortable equipment that allows them to play a fun and vigorous video game with their friends over a network. More information on Liberi can be found here.
Video games incorporating physical activity in a fun, engaging atmosphere are being implemented in therapy programs for children with Cerebral Palsy. This production has been created by the collaborative efforts of Queen’s University computer science professor Nick Graham and Darcy Fehling, physician-director of the child development program at Holland Bloorview Kids Rehabilitation Hospital.The full story is featured on the Toronto Star and may be found here.
DiscoTech is a toolkit that allows developers to handle disconnections in groupware software easily. This way if a user becomes disconnected due to a power outage, network outage, or network latency they can join again without a loss of understanding. The new video below demonstrates the benefits and uses of the DiscoTech toolkit.
Cheryl Savery and Nick Graham’s paper in the Multimedia Systems journal details their work on timelines as a solution to the time and effort game developers currently have to spend dealing with the problems that arise in networked games. The timelines method as part of the Janus toolkit provides a high level interface to the developer so that they can protect their games against problems arising from latency, limited bandwidth, and packet loss.
The full text can be read here.
Several prospective students attended the EQUIS lab today as a part of the Aboriginal Discovery Days event at
Queen’s University. Representing the school of computing, the lab demoed two of our current projects to the prospective students. Participants were invited to play Liberi and Liberi Live to learn more about our game orchestration project and the CP Fit N’ Fun project.
Several members of the EQUIS lab attended the 2012 Queen’s Graduate Computing Society Conference. This conference showcases the research of many of Queen’s computer science students.
Tad Stach gave a presentation on his work in Exergames, winning the best presentation award for his presentation titled ‘Improving Group Exercise with Exergames’.
Tad’s presentation discussed the benefits of group exercise and his proposed exergame balancing method for players of different fitness levels.
Two members of the EQUIS lab are attending this year’s ACM SIGCHI Conference on Human Factors in Computing Systems in Austin, Texas. CHI brings together researchers from around the world who specialize in human computer interaction to meet and discuss their work.
At this year’s conference Hamilton Hernandez will be giving a technical presentation on his paper: Design of an Exergaming Station for Children with Cerebral Palsy. This paper relates to the work he has been doing on the CP Fit ‘n’ Fun project.
CKWS Television recently visited the EQUIS lab to report on the Liberi Live project. Liberi Live is a platform that allows players to both design and play games in real-time. Check out the video where Nick Graham, Irina Schumann (an exchange student from the LEIF project), and Zi Ye demonstrate Liberi Live.
You can read the full article here.