10     public Sprite AltSprite;
 
   11     public SpriteRenderer[] TargetRenderers;
 
   13     public void Activate ()
 
   15         for (
int i = 0; i < TargetRenderers.Length; i++)
 
   16             TargetRenderers[i].sprite = AltSprite;
 
Stores a Sprite and Target Sprite Renderer. When activated, it changes the Target Sprite Renderer's c...