10 public Sprite AltSprite;
11 public SpriteRenderer[] TargetRenderers;
13 public void Activate ()
15 for (
int i = 0; i < TargetRenderers.Length; i++)
16 TargetRenderers[i].sprite = AltSprite;
Stores a Sprite and Target Sprite Renderer. When activated, it changes the Target Sprite Renderer's c...