6 [AddComponentMenu(
"Liberi/Constant Speed")]
 
    7 [RequireComponent(typeof(Rigidbody))]
 
    8 [Script(ScriptRole.Owner)]
 
   18     void OnSpawn (
UJeli details)
 
   20         if (details.HasChild(
"Velocity"))
 
   21             Speed = details[
"Velocity"].Vector3Value.magnitude;
 
   26         if (rigidbody.isKinematic)
 
   29         rigidbody.velocity = rigidbody.velocity.normalized * 
Speed;
 
Makes this object maintain a constant speed. 
 
float Speed
The speed to maintain. 
 
Unity version of Jeli markup class.