Liberi
An exergame built for kids with CP!
Device.cs
1 using UnityEngine;
2 using System.Collections;
3 
7 public abstract class Device : MonoBehaviour
8 {
12  public virtual UJeli GetDeviceSaveOptions ()
13  {
14  return null;
15  }
16 }
virtual UJeli GetDeviceSaveOptions()
Returns a jeli containing all the custom options used by a device.
Definition: Device.cs:12
Abstract class to be extended by devices.
Definition: Device.cs:7
Unity version of Jeli markup class.
Definition: UJeli.cs:10