Liberi
An exergame built for kids with CP!
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Device.cs
1
using
UnityEngine
;
2
using
System
.Collections;
3
7
public
abstract
class
Device
: MonoBehaviour
8
{
12
public
virtual
UJeli
GetDeviceSaveOptions
()
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{
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return
null;
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}
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}
Device.GetDeviceSaveOptions
virtual UJeli GetDeviceSaveOptions()
Returns a jeli containing all the custom options used by a device.
Definition:
Device.cs:12
System
Device
Abstract class to be extended by devices.
Definition:
Device.cs:7
UJeli
Unity version of Jeli markup class.
Definition:
UJeli.cs:10
UnityEngine
Liberi
Assets
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Devices
Device.cs
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