Liberi
An exergame built for kids with CP!
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GameMessage.cs
1
using
UnityEngine
;
2
using
System
;
3
using
System
.Text;
4
using
System
.Collections;
5
using
System
.Collections.Generic;
6
using
System
.Linq;
7
using
System
.IO;
8
using
Lidgren.Network;
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14
public
class
GameMessage
: NetBuffer
15
{
19
public
void
FinishReading
()
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{
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Position = 0;
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}
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}
System
GameMessage.FinishReading
void FinishReading()
Set the read / write position to 0 so the next user won't run over.
Definition:
GameMessage.cs:19
GameMessage
A class for serializing game data into a stream for propagation between objects and peers...
Definition:
GameMessage.cs:14
UnityEngine
Liberi
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Core
GameMessage.cs
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