15 Physics.IgnoreCollision(collider, avatar.collider);
static Minigame Instance
Gets the sole instance of this minigame.
GameObject[] PlayerAvatars
Gets an array containing the avatars for all players in this minigame (humans and bots)...
Class for general minigame management.
Force the object to Ignore Collisions with other Avatars OnSpawn. Note that this won't work on Avatar...