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Liberi
An exergame built for kids with CP!
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Controls an object's behaviour on despawning. More...
Inherits MonoBehaviour.
Public Attributes | |
GameObject | OffspringPrefab |
The prefab to spawn when this object despawns. More... | |
bool | IsOffspringEffect |
Whether or not the spawned offspring object is just a client-side effect as opposed to a synchronized object. More... | |
string[] | InheritedDetailNodes |
An array of the names of all the nodes from this object's spawn details which should be inherited by the offspring. More... | |
AudioClip | Sound |
A sound effect to play on despawn. More... | |
bool | ParticleCleanup |
Whether or not to detatch child particle systems, stop them, and let them finish simulating. More... | |
UJeli | OffspringDetails |
Controls an object's behaviour on despawning.
Definition at line 13 of file DespawnBehaviour.cs.
string [] DespawnBehaviour.InheritedDetailNodes |
An array of the names of all the nodes from this object's spawn details which should be inherited by the offspring.
Definition at line 26 of file DespawnBehaviour.cs.
bool DespawnBehaviour.IsOffspringEffect |
Whether or not the spawned offspring object is just a client-side effect as opposed to a synchronized object.
Definition at line 22 of file DespawnBehaviour.cs.
GameObject DespawnBehaviour.OffspringPrefab |
The prefab to spawn when this object despawns.
Definition at line 18 of file DespawnBehaviour.cs.
bool DespawnBehaviour.ParticleCleanup |
Whether or not to detatch child particle systems, stop them, and let them finish simulating.
Definition at line 34 of file DespawnBehaviour.cs.
AudioClip DespawnBehaviour.Sound |
A sound effect to play on despawn.
Definition at line 30 of file DespawnBehaviour.cs.