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    Liberi
    
   An exergame built for kids with CP! 
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Describes a hit on an object. More...
Public Attributes | |
| Vector3 | Location | 
| The location at which the hit took place.  More... | |
| float | Value | 
| An arbitrary value describing the magnitude of the hit. Depends on receiver interpretation.  More... | |
| bool | IsFatal | 
| Whether or not the hit would be fatal to the target.  More... | |
| Vitals | TargetVitals | 
| The Vitals component to which the hit was applied.  More... | |
| GameObject | SourceObject | 
| The object from which the hit originated.  More... | |
| string | HitTag | 
| A tag describing the hit.  More... | |
| UJeli | Details | 
| Additional hit details.  More... | |
| bool | Cancel | 
| Whether or not the hit should be canceled.  More... | |
Describes a hit on an object.
Definition at line 12 of file HitInfo.cs.
| bool HitInfo.Cancel | 
Whether or not the hit should be canceled.
Definition at line 45 of file HitInfo.cs.
| UJeli HitInfo.Details | 
Additional hit details.
Definition at line 41 of file HitInfo.cs.
| string HitInfo.HitTag | 
A tag describing the hit.
Definition at line 37 of file HitInfo.cs.
| bool HitInfo.IsFatal | 
Whether or not the hit would be fatal to the target.
Definition at line 25 of file HitInfo.cs.
| Vector3 HitInfo.Location | 
The location at which the hit took place.
Definition at line 17 of file HitInfo.cs.
| GameObject HitInfo.SourceObject | 
The object from which the hit originated.
Definition at line 33 of file HitInfo.cs.
| Vitals HitInfo.TargetVitals | 
The Vitals component to which the hit was applied.
Definition at line 29 of file HitInfo.cs.
| float HitInfo.Value | 
An arbitrary value describing the magnitude of the hit. Depends on receiver interpretation.
Definition at line 21 of file HitInfo.cs.