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Liberi
An exergame built for kids with CP!
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Describes a hit on an object. More...
Public Attributes | |
| Vector3 | Location |
| The location at which the hit took place. More... | |
| float | Value |
| An arbitrary value describing the magnitude of the hit. Depends on receiver interpretation. More... | |
| bool | IsFatal |
| Whether or not the hit would be fatal to the target. More... | |
| Vitals | TargetVitals |
| The Vitals component to which the hit was applied. More... | |
| GameObject | SourceObject |
| The object from which the hit originated. More... | |
| string | HitTag |
| A tag describing the hit. More... | |
| UJeli | Details |
| Additional hit details. More... | |
| bool | Cancel |
| Whether or not the hit should be canceled. More... | |
Describes a hit on an object.
Definition at line 12 of file HitInfo.cs.
| bool HitInfo.Cancel |
Whether or not the hit should be canceled.
Definition at line 45 of file HitInfo.cs.
| UJeli HitInfo.Details |
Additional hit details.
Definition at line 41 of file HitInfo.cs.
| string HitInfo.HitTag |
A tag describing the hit.
Definition at line 37 of file HitInfo.cs.
| bool HitInfo.IsFatal |
Whether or not the hit would be fatal to the target.
Definition at line 25 of file HitInfo.cs.
| Vector3 HitInfo.Location |
The location at which the hit took place.
Definition at line 17 of file HitInfo.cs.
| GameObject HitInfo.SourceObject |
The object from which the hit originated.
Definition at line 33 of file HitInfo.cs.
| Vitals HitInfo.TargetVitals |
The Vitals component to which the hit was applied.
Definition at line 29 of file HitInfo.cs.
| float HitInfo.Value |
An arbitrary value describing the magnitude of the hit. Depends on receiver interpretation.
Definition at line 21 of file HitInfo.cs.