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| PlayerHealthProfile (UJeli jeli) |
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HeartTier | GetHeartTier (float heartRate) |
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float | RestingHeartRate = 70 |
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float | MaxHeartRate = 190 |
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float | TargetHeartRateRatio = .6f |
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float | VigorousHeartRateRatio = .8f |
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float | ExtremeHeartRateRatio = 1f |
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float | EffortBalanceCadenceCap = 60 |
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float | GenericBalanceCadenceCap = 60 |
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float | MaxDailyTimePlayed = float.PositiveInfinity |
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float | MaxDailyTimePedaled = float.PositiveInfinity |
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float | MaxDailyTimeAboveTarget = 3600 |
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float | MaxDailyTimeAboveVigorous = 600 |
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float | VigorousWarningRaiseTime = 30 |
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float | VigorousWarningDropTime = 30 |
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float | WarmupDuration = 180 |
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float | CooldownDuration = 180 |
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bool | NoRestrictions = false |
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float | HeartRateReserve [get] |
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float | TargetHeartRate [get] |
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float | VigorousHeartRate [get] |
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float | ExtremeHeartRate [get] |
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float | CadenceCap [get] |
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Definition at line 213 of file PlayerProfile.cs.
The documentation for this class was generated from the following file: