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  | PlayerHealthProfile (UJeli jeli) | 
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HeartTier  | GetHeartTier (float heartRate) | 
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float  | RestingHeartRate = 70 | 
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float  | MaxHeartRate = 190 | 
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float  | TargetHeartRateRatio = .6f | 
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float  | VigorousHeartRateRatio = .8f | 
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float  | ExtremeHeartRateRatio = 1f | 
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float  | EffortBalanceCadenceCap = 60 | 
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float  | GenericBalanceCadenceCap = 60 | 
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float  | MaxDailyTimePlayed = float.PositiveInfinity | 
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float  | MaxDailyTimePedaled = float.PositiveInfinity | 
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float  | MaxDailyTimeAboveTarget = 3600 | 
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float  | MaxDailyTimeAboveVigorous = 600 | 
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float  | VigorousWarningRaiseTime = 30 | 
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float  | VigorousWarningDropTime = 30 | 
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float  | WarmupDuration = 180 | 
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float  | CooldownDuration = 180 | 
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bool  | NoRestrictions = false | 
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float  | HeartRateReserve [get] | 
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float  | TargetHeartRate [get] | 
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float  | VigorousHeartRate [get] | 
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float  | ExtremeHeartRate [get] | 
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float  | CadenceCap [get] | 
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Definition at line 213 of file PlayerProfile.cs.
 
The documentation for this class was generated from the following file: