4 using System.Collections.Generic;
 
   15 [Script(ScriptRole.Server)]
 
   18     public Timeline<string> SpawnRequests;
 
   19     public Timeline<GameMessage> ServerSpawns;
 
   21     const float TIMEOUT_DURATION = 5.0f;
 
   26         SpawnRequests = 
Sync.CreateEvent<
string>();
 
   32         SpawnRequests.EntryPassed += OnSpawnRequestReceived;
 
   46     void OnSpawnRequestReceived (Timeline<string> timeline, TimelineEntry<string> entry)
 
   51             StartCoroutine(TimeoutAsync());
 
   55     void OnServerSpawned (GameServerType serverType, 
string mapId, IPEndPoint endPoint)
 
   58         msg.Write((byte)serverType);
 
   62         ServerSpawns[0] = msg;
 
   65     IEnumerator TimeoutAsync ()
 
   67         _requestTimeout = 
true;
 
   68         yield 
return new WaitForSeconds(TIMEOUT_DURATION);
 
   69         _requestTimeout = 
false;
 
   72     void OnServerSpawnFailed (GameServerType serverType, 
string mapId)
 
   75         Debug.Log(
string.Format(
"Server spawn failed. ID: {1} Type: {0}.", serverType, mapId));
 
static GameServer Instance
Gets the sole instance of this game server. 
 
ServerSpawnedHandler ServerSpawned
Event fired when a requested server spawn is successful. 
 
void RequestServerSpawn(GameServerType serverType, string mapId)
Sends a server spawn request to the world server. 
 
ServerSpawnFailedHandler ServerSpawnFailed
Event fired when a requested server spawn fails. 
 
A Component used to decouple the Server side logic of a minigame portal from the MinigamePortal class...
 
A class for serializing game data into a stream for propagation between objects and peers...
 
This class server two main functions: 1) As a MonoBehaviour, it allows for network synchronization of...